Chalice Dungeons are created by conducting a Chalice Ritual at a Ritual Altar. Performing Chalice rituals consume Blood Echoes and chalice materials. They are optional content and act like a dungeon-crawler, with enemies, bosses and items, not found in the main story.
Including the Short Ritual Root Chalice, there are a total of twenty-six Chalices. There are a total of thirty-five named Chalice Dungeons. Each dungeon consists of labyrinth-like "Layers," with a boss at the end of each layer.
Root chalice dungeons are random generated,the others are fixed.
Players are able to co-op in Chalice Dungeons and even share their dungeons for others to experience. Sinister Chalices can be used to create PvP-type dungeons.
Pthumeru Chalice Dungeons
Hintertomb Chalice Dungeons
Loran Chalice Dungeons
Isz Chalice Dungeons
When the player performs a chalice ritual to create Root Chalice Dungeons, they can perform Additional Rites that will the challenge greater while also increasing the rewards:
"Invigorates the Watchers, making them more treacherous than normal, but also making them worthy prey for a special hunt."
- Requires Sage's Wrist or Sage's Hair.
"Beckons ungodly forces, normally terrifying things, but also worthy prey for a special hunt."
- Requires Inflicted Organ or Yellow Backbone.
"Defiles dungeons in which hunters' HP is greatly eroded, but what better place to seek cursed blood gems but in the midst of defilement?"
- Requires Bastard of Loran.
There is a boss room at the end of each layer. Tomb prospectors must kill the boss to explore deeper depthThe following is a list of Chalice Dungeons bosses.
Traps and hazards
Main article : Traps
The Chalice Dungeons contain many fiendish traps deployed by the watchers and the Pthumerians, an advanced civilization of distant past. These traps and hazards are designed to repel and kill off tomb raiders. However, expirienced tomb raiders can exploit these traps and harzards to benefit themselves.