|Affiliation||Healing Church Pthumerians|
|Locations|| Cathedral Ward|
Lecture Building 2nd Floor
|Drops|| Blood Vial|
Blood Stone Shard
Twin Blood Stone Shards
Blood Stone Chunk
Church Giants are large humanoids with pale skin and a vacant expression on their faces. Their outfit consist of a black hat, a white mantle, and a bell that hangs from their necks. The bell rings whenever it takes a step, and coupled with the sound of its footsteps, it is easy to identify whether or not one is close to you.
These towering humanoids move erratically and most of them wield a massive axe or a ball and chain set. There is one Giant in the Lecture Building who uses flaming fists, and the three Giants in the Forbidden Woods underground cave fight unarmed. Despite their huge height and brutal strength, Church Giants are surprisingly thin.
Church Giants are powerful opponents but their attacks are very slow and predictable. Staying behind them will negate most of their swings, although the two variants that appear later in the game will retaliate with a rotating punch if the player stays behind them too long. All Church giants can be goaded into using their stomp attack, this move breaks their leg and exposes the bone which serves as a weakpoint.
The Church Giants in the Cathedral Ward will fall asleep once the player defeats Vicar Amelia and will only attack if disturbed by either approaching them or attacking. This can allow the player to sneak past them if they wish to avoid combat.
Church Giants are servants of the Healing Church in Yharnam. Since the Church is responsible for the treatment of the scourge plague, they send these large servants to hunt the citizens who have been infected with the disease. It is said that, when the inhabitants of Yharnam hear a ringing bell, they close their doors and stay within.