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Gestures are a gameplay mechanic in Bloodborne.

Image-bloodborne-gesture-01

Description

In-Game Description

Click the left side of the touch pad to open the Gestures Menu, refer to the icons on the Gestures Menu, and move the controller accordingly while holding X.

Use

Gestures are most commonly used to display some kind of emotion or try to entice other players to do something, although in rare cases they serve a practical purpose. For example, a gesture that seems like a taunt may bait anger, while a gesture that looks welcoming may attract friendliness. Meanwhile, gestures can also be used in imaginative ways, such as this.

The Make Contact gesture has some significance within the plot, and is also used to gain a Moon rune from the Brain of Mensis.

Once a player engages in a Gesture, they cannot perform any action until the animation is over. This include rolling, attacking or running, this means that gestures will leave players vulnerable

Types of Gestures

There are, in essence, three types of gestures:

  • Static- the Hunter engages in an animation that takes a certain amount of time to complete and cannot move until it ends;
  • Dynamic- these engage in an animation whereas the player can still move around and turn to face other direction;
  • Permanent- similar to the "Static" gestures, but instead allows the player to stand permanently in that position until the player tries to move or perform an action.

List of Gestures

Default Gestures

These gestures are available to the player at the start of the game

  • Conviction
  • Hunter's Rally
  • Hunter's Salutation
  • Joy
  • Point Forward
  • Pray
  • Sit Down
  • Wave

Earned Gestures

These gestures must be acquired from NPCs or by other means

Notes

  • Gestures serve no practical purpose with exception of one. The "Contact" gesture.
  • Eileen is the character that grants the most amount of gestures in the game, a grand total of 5.

Trivia

  • Bloodborne was the first game to have a character react to gestures, that character is the Doll. In Dark Souls 3 this was replicated by having the Firekeeper react to gestures in the same manner as the Doll.

Gallery

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