|Drops||Astral Clocktower Key|
The Living Failures resemble the Celestial Emissary although their heads have melted into their bodies and they lack any facial features. Like the Emissary, they can cast powerful energy orbs and are also capable of summoning meteors.
Despite looking the same, the Failures have two variants, the Arcane and the Brute. The Arcane will simply act as a ranged combatant, casting slow travelling Arcane orbs, either multiple but small homing orbs, or a large explosive one. The Brute variant merely follows the player and tries to attack them by flailing its arms or hitting with their heads.
Due to their location in the Lumenwood Garden and proximity to the Research Hall, it's likely that these creatures are the result of the Healing Church's attempts to create a Celestial Emissary through human experimentation with the Old Blood.
The Living Failures are not a single boss, but rather multiple bosses of the same kind.
Each Living Failure can be slain one at a time and doing so lowers the boss health gauge. The Holy Moonlight Sword's transformed state is a good choice as Living Failures have low arcane resistance. Bolt damage and Thrust damage is also advised as it is still Kin.
The Lumenwood tree in the middle of the garden can be used to block the Arcane orbs and separate the Failures. If the player stands on the left side of the tree; when facing the garden from the entrance, it will block all the cosmic attack.
Try to backstab as many as possible when they engage in the Cosmic Meteor attack.
- Arm Swings: Failures will either perform a single or double swipe at the player. This attack has deceptively long reach but can be interrupted.
- Homing Blast: Failures will cast a large orb of energy similar to Martyr Logarius' Homing Orb. These orbs will explode on contact or after a short delay.
- Headbutt: Failures will perform this attack if the player stands directly in front of them at close range. It can also be interrupted however the timing is very short.
- Frontal Slam: A slower frontal attack that is only performed if the player stands in front of a Failure.
- Cosmic Missiles: A Failure will briefly pause and fire several blasts of energy. This attack can be blocked using the Sunflower tree or by evading to the side.
- Meteor Swarm: Once the boss health is below 60% it will begin using this attack. All Living Failures will stop moving and raise their hands to the sky which begins to darken. A barrage of meteors will rain down onto the arena causing severe damage if struck. However if the player stands behind the tree, it will shield them from the meteors as they always approach from the right side. Alternatively, the player can backstab one of the Failures and use a Visceral attack as the meteors start falling. The animation will render them invincible until the attack ends.
- Interestingly, the Living Failures are quite weak against Arcane damage. Yet, their true weakness, as Kin, is Bolt damage.
- There is a sort of bug when using the Oedon Writhe or Blood Rapture against the Living Failures. Since the boss can multiply into 4 different enemies, upon a successful visceral attack on one of them, it will count as if the player had done that attack against the four of them at once, netting 4 times over the regular reward. This means that if players have the best version of Oedon Writhe and perform a single visceral attack on the Living Failures (while there are 4 of them), the reward will be a whopping 12 Quicksilver Bullets. Likewise, if doing a visceral attack with the highest version of Blood Rapture players receive an instant 1200 health back.
- These enemies appear to be extremely similar to the Celestial Emissary.
- This fight is reminiscent of the Four Kings in Dark Souls, as they both will keep respawning after dying, yet there can never be more than four enemies at a time.